Difference between revisions of "Computer Science/61b"

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==Project 2 modules==
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*[[/Projects]]
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Members: Paul, -bb; Andrew, -fe; Jordan, -er <!-- borokhov, vo, berk -->
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*[[/Homework]]
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/* Paul can do this - it's a essentially a copy from the Oceans project, so it's quick */
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// Gameboard abstract data type
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==External links==
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// board field stores a board using an array of Chips (not that important – no one has access to this field anyway)
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*[http://www.cs.berkeley.edu/~jrs/61b/ Class website]
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// methods are required to retrieve/store chips
 
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Gameboard class
 
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fields: private Chip[] board
 
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methods:
 
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// inserts a chip of the given color in the specified place as determined by an x, y coord pair
 
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// returns true if the insertion succeeds; false otherwise
 
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boolean insertChip(int color, int x, int y)
 
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// move a given chip to a specified place as determined by an x, y coord pair
 
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// returns true if the move succeeds; false otherwise
 
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boolean moveChip(Chip c, int x, int y)
 
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// returns the Chip at a given location as determined by an x, y coord pair
 
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Chip retrieveChip(int x, int y)
 
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// returns true if the given move is valid; false otherwise
 
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boolean validMove(Move m)
 
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    // returns true if the chip cluster (if any) is small enough to permit a chip insertion at the given location as determined by an x, y coord pair; false otherwise
 
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  ->could be inside or another method: boolean checkClusterSize(int x, int y)
 
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// abstract data type to hold information about chips
 
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// color field stores the chip's color as a static final int; x and y fields store the chip's x and y coords, respectively
 
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Chip class
 
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fields (all private): int color, int x, int y
 
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public static final WHITE/BLACK = 1/-1
 
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methods:
 
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// returns the chip's color
 
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int getColor(Chip c)
 
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// returns the x coord of the chip
 
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int getX(Chip c)
 
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// returns the y coord of the chip
 
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int getY(Chip c)
 
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-------
 
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In MachinePlayer class -
 
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methods:
 
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/* Andrew? */
 
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// generates an array of Gameboards of all the possible moves from the current Gameboard g for a given player. returns an array of Gameboards
 
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Gameboard[] generateMoves(Gameboard g, int color)
 
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/* Paul? */
 
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// evaluates an array of gameboards using the minimax algorithm and alpha-beta pruning.
 
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// if necessary, generates additional move levels (i.e. if none of the gameboards in this array result in a win)
 
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Move evalTree(Gameboard[] arr)
 
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/* Jordan? */
 
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// evaluates the given network for a winning color
 
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// returns the winning color (as Chip.color), 0 if there is no winner
 
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int winner(Gameboard g)
 

Latest revision as of 03:51, 20 February 2023