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IPhone development tips

1,227 bytes added, 20:18, 27 March 2010
audiosession-related stuff
*Xcode is unable to connect to your device for some reason
:Sometimes Xcode will show your phone as being connected but will be unable to initialize it for development purpose for some bizarre reason. Simply restart your phone to fix the problem.
*GPS shuts off when user locks the screen manually or the device auto-locks
:You can use <tt>[UIApplication sharedApplication].idleTimerDisabled = YES;</tt> to keep the screen on, but this is bad for the screen itself and takes a nice toll on battery life. Instead, set up an <tt>AVAudioSession</tt> with the <tt>AVAudioSessionCategoryPlayback</tt> category, then set the <tt>kAudioSessionProperty_OverrideCategoryMixWithOthers</tt> property (so that the user's iPod can keep playing) and a more aggressive I/O buffer using <tt>kAudioSessionProperty_PreferredHardwareIOBufferDuration</tt>. Then, use <tt>AVAudioPlayer</tt> to play a "recording" of total silence on endless loop for when you need to keep GPS running. <em>Note</em>: accelerometer and WiFi still shut off when the screen is locked.
*Calling <tt>[[AVAudioSession sharedInstance] setPreferredIOBufferDuration:</tt> always errors, regardless of what value you use!
:See [http://stackoverflow.com/questions/1714507/recording-audio-on-iphone-error-with-setpreferrediobufferduration/2530737#2530737 my response on StackOverflow]. Basically this is a bug in the interface and you '''have''' to use the plain C method instead of the Objective-C one to get this to work.
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